Monday, November 12, 2007

What Do The Numbers On Pokemon Cards Mean

stories of struggles between spirits ... the Kubo!

Per chi legge manga da anni e si sente totalmente immerso in questo mondo, ma anche chi si avvicina a tale prodotto solo attraverso i pochi (e censurati) anime che di tanto in tanto appaiono sulle nostre emittenti televisive, è cosa nota che uno dei filoni che la fa da padrone (circa il 70% delle lunghe saghe e delle miniserie si basano su questo tema) è quello dei "combattimenti".

Certo, the subjects and mode of narration of these manga are the most varied, ranging from alien wars, skirmishes from the school, the struggle between good spirits and evil beings, even the holy war between deities of every pantheon imaginable. What unites these stories is that, basically, always fight (to the white, black or through all sorts of super powers to be) concerned.

All this raises an interesting question: if in the end are all fighting manga (and I assure you that there are often, for every famous manga and large following, at least ten pseudo clones that use similar ideas and, at times, cliché characters of the same visual impact) where is the innovation in each work? And, above all, how come they all (even the clones yes, oddly enough) such a large following?

The answer to this question lies in the narrative inventions (often ingenious) that the mangaka (the designers, for instance) have been able to find in the narratives. First, it should be stated a fact: if up to ten years ago, the biggest manga success was built step by step, following a baseline for the most rudimentary and coming, thanks to suggestions from fans and market research, an outcome that was not as well defined in the minds of the authors when the project started, today dedicated a mangaka almost maniacal attention to the writing of a very basic narrative plot more detailed and full of references to be followed during the preparation of the work. That you can guess from perfect and meticulous construction of certain events (the main ones, for instance) that drive the new stories and subplots secondary atraverso situations which enrich the story. The most striking example of this method of "desk study of the plot" certainly belongs to Naruto, manga in recent years has attracted an avalanche of fanatics all over the world.

But what we want to deal with in this article, is not so much the new narrative method adopted by the mangaka, but those sparks of brilliance that make it an easy fight for a manga 'work worthy of attention. In the manga where one leads to thrashing, in the end have been used over the past 30 years all the possible ideas: kicks, punches, weapons, powers or ESP such mutants, innate qualities of the characters, the Cosmo Knights Zodiac and Tsubo (pressure points) in Fist of the North. It would seem that all the cards are played and we can not help but change stories and techniques to make the manga enjoyable.

Far from it, Ladies and Gentlemen. And 'where the inventive genius takes over and comes out with a great invention. In 1986, Akira Toriyama, Dragonball straconosciuto in his now, he invented the technique of spiritual energy: the fighters can access the energy of their minds and in so doing be able to throw off their body masses powerful energy that can distriggure even a planet in one fell swoop. In 1989, another great master, Hirohiko Araki, the third series of "JoJo's Bizarre Adventure" invented the fighting technique of "Stand": to be intertwined with the spirit of human fighter from which they are emitted, with the powers of all kinds, from the control of the elements, to the ability to change the time and space, inventions and possibilities are virtually endless Araki, so that JoJo has arrived today at a seventh series in which the story in some way, from scratch.

Others have had wonderful ideas and have devised techniques to combat specific for their manga, but what happens in "Bleach" by Tite Kubo Young Japanese mangaka with his stories of spirits is conquering the world, goes beyond simply found innovative.

Beach What's it about? In a world where living beings called shinigami (gods of death), dressed in samurai style (black kimono, Takana, sandals, white socks) that fight and give peace to the spirits of the dead on Earth, before they, because of violence, may turn into a Hollow, hungry monsters of the living soul. Point. Up to here the story of Bleach seems 18477994237237416 version of many stories of ghosts and monsters already told.

But at this point, in practice after only three issues of the manga, Kubo that surprises us and, if you will, shows us a genius out of the ordinary really. Our invents an entire world, Soul Society, where the shinigami live, train, spend their lives as human beings here on Earth, following rules, traditions and lifestyles typical of Japan's 1700 (but with strong influence scientific almost futuristic).

But this is not the shocking thing. Bleach What makes it unique is the vast numbers of characters, each and characterized by a self and its own personality. And each with its own deadly "Zampakuto," the sword of the soul, with which the shinigami fight. And 'the big innovation here. Manga characters with a certain pseudosamurai could not deal with swords, but the swords are not only Zampakuto!

Zampakuto fact Each has its own soul and identity: born together with the shinigami that binds it progressed to him and in him, and is in all respects as a living being rooted in the soul of the shinigami that a simple weapon. But there's more. Each sword is manifested in different ways and has a special power, which makes it unique and inimitable. The Zampakuto, was in their "relaxed" have an outward form of simple Katane (some larger, others smaller, but basically all depicted with the same style and design). However, these swords are, once you know their "name" (and this fact could open a philosophical disquisition, which probably will in a not too distant future), get their event Shikai : a stronger form of the same sword (though often become Zampakuto other weapons, such as shields, daggers, spears or even splits) with at this stage of its own specific power, unique from other swords. M entre their physical appearance remains essentially that of a weapon, the state in Shikai Zampakuto can also occur through a mental projection, in an anthropomorphic form, human or animal different from sword to sword, the hero of the manga, Ichigo sees its Zampakuto, Zangetsu, in the form of an "old" face dug and wrapped in a black coat and threadbare, while Renji Abarai, one of the most captivating of the series co-stars, he sees his weapon, Zabimaru, manifest in the form of a white baboon whose tail is a snake.

But it is the third and final stage, the bankai , that the splendor of Zampakuto and their strength is manifested in better shape: no more swords not simple weapons, sometimes creatures with their own strengths and its own soul, other items of destruction beyond the simple logic of the instrument of war, others, finally, real worlds that trap, in their illusions, their opponents and then shoot them down. The Zampakuto the aforementioned Renji, for example, takes the form of a snake with the face of a baboon made countless blades, while the Zampakuto another character, Tousen, it becomes a place devoid of all sensory perception in which the sole Tousen (blind from birth) can move and hit perfectly.

Ultimately Bleach is a manga that has a history of its deep and full of mystery (something which I will talk about another time) and can count on the genius of an author, Kubo, which for each character, provides not only a past and a story well defined, but also an alter ego and power that go beyond mere physical or mental skills of other warriors that we have been devoted in the past.
Donato Ciampa

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